

FULL TILT PINBALL FREE DOWNLOAD VISTA FULL
in FullTilt, a re-deployed ball would automatically launch at full power. The Launch Ramp also seems harder to hit in Windows Pinball, although that could be my imagination. In Windows Pinball, sometimes a ball spat out of the Black Hole Kickout will go into the right outlane (instant death if kicker isn't active). the table physics seem to have changed somewhat. This means no balls are ever locked, which in turn means no Malestrom mode. In Windows Pinball, putting a ball in the active wormhole just results in it being spat back out of the same wormhole, just as if none were active. Doing this three times would trigger the Malestrom multiball mode - these lights would flash, and one ball would shoot out of each wormhole. in FullTilt, putting a ball in the active wormhole would result in it being "locked" and a new ball would be launched.

This made upgrading the bumpers easier (upgraded bumpers score more points when hit). In FullTillt, doing the same would just score you points and leave the light on. in Windows Pinball, running the ball over a re-entry light (the lanes above the bumpers) that's already on will turn it off.

in FullTilt, completing a mission netted you 1,000,000 points. The two tables look exactly the same (though the sidebar image is changed), but there are some key differences in how the two games play: it's based on "Space Cadet", one of three tables from a game called FullTilt! Pinball, by Cinematronics and (dun dun) Maxis!
